Rictus from "The Thief of Always" short. I created painted textures for his face in Photoshop.
Harvey Swick, the main character from "The Thief of Always" short film. Since the film's release it has won several awards, including the Pixie Award for best animated short film. I modeled and Textured Harvey from start to finish.
Harvey with his Textures and Normal Maps. I did all the textures in Photoshop, and created a Normal Map in Z-Brush. The Monster Head was modeled by me and textured by Aaron Mosley.
Alternate textures for Harvey specifically for this shot. Vampire blend shapes and textures created by me, wings modeled and textured by Adrian Heide.
Sculpted in Z-Brush - September 2014 Original design by Jordu Schell
Scar Military Rifle
Modeled in Modo and Maya - August 2014 All Quad, Catmull-Clark Subdivision.
Dota 2 Courrier
Custom Dota 2 courier sculpt done in Z-Brush.
A collection of textures and custom shaders done in VRay
Tralfazz of the Patchkey Kidz created for a contest I entered as a student. The object of the contest was to create a LoRez 3D model of two of the Patchkey Kidz with less than 500 tris. This entry won first place. The Patchkey Kidz are the property of Christian "Patch" Patchell
Boy Howdy of the Patchkey Kidz modeled for the same contest. This entry received second place. The Patchkey Kidz are the property of Christian "Patch" Patchell